Each Realm Attribute
has a number of associated skills that represent the Realm’s specific
strengths and weaknesses. The Realm Point cost for purchasing the Realm
Skill is as following:
All Realm Skills default to the relevant (Realm
Makes it easier to integrate populations of
foreigners, such as members of newly conquered territories, or refugees
from other Realms.
Improves trade revenues.
Improves the opinion about one’s own Realm in
Improves the number and morale of soldiers that may
be raised in times of war.
Used to prevent enemy espionage attacks.
Used to prevent insurrection.
Determines the quality of the various available
units - the higher the Military Training Skill, the better the average
Destroys the infrastructure of foreign Realms
Used to determine the outcome of Mass Combat battles.
Allows starting and maintaining wars without
triggering civil unrest at home.
Change government/social contract
Makes it easier to change the government and social
structure of the Realm without triggering unrest.
Allows the Realm to learn about foreign
technologies, secret treaties, and so on.
Research Physical Technologies
Used to improve the Physical Technologies ATLs.
Research Biological Technologies
Used to improve the Biological Technologies ATLs.
Used to catch up to the ATLs of foreign Realms,
either from publically available data and products, or successfully
Determines how efficient the Realm is in using its
Rates the general preparedness for disasters,
natural and otherwise, and mitigates their effects.
Helps prevent resources from drying up.
Back to Main