Realm Skills


    Each Realm Attribute has a number of associated skills that represent the Realm’s specific strengths and weaknesses. The Realm Point cost for purchasing the Realm Skill is as following:

Realm Skill Level
Realm Point Cost
(Realm Attribute)-4
1/2
(Realm Attribute)-3
1
(Realm Attribute)-2
2
(Realm Attribute)-1
4
(Realm Attribute)
8
(Realm Attribute)+1
12
(Realm Attribute)+1
16
Each additional level
+4

    All Realm Skills default to the relevant (Realm Attribute)-5.



Pluralism Skills

Absorption

    Makes it easier to integrate populations of foreigners, such as members of newly conquered territories, or refugees from other Realms.

Trading

    Improves trade revenues.

Toleration Skills

Propaganda

    Improves the opinion about one’s own Realm in foreign Realms.


Solidarity Skills


Mobilization

    Improves the number and morale of soldiers that may be raised in times of war.


Tractability Skills


Counter-Espionage

    Used to prevent enemy espionage attacks.

Quell Unrest

    Used to prevent insurrection.


Aggression Skills


Military Training

    Determines the quality of the various available units - the higher the Military Training Skill, the better the average unit quality.

Sabotage

    Destroys the infrastructure of foreign Realms

Strategy

    Used to determine the outcome of Mass Combat battles.

War-mongering

    Allows starting and maintaining wars without triggering civil unrest at home.

Pragmatism Skills


Change government/social contract

    Makes it easier to change the government and social structure of the Realm without triggering unrest.

Espionage

    Allows the Realm to learn about foreign technologies, secret treaties, and so on.


Innovation Skills


Research Physical Technologies

    Used to improve the Physical Technologies ATLs.

Research Biological Technologies

    Used to improve the Biological Technologies ATLs.

Reverse-engineer

    Used to catch up to the ATLs of foreign Realms, either from publically available data and products, or successfully stolen plans.


Providence Skills


Efficiency

    Determines how efficient the Realm is in using its resources.

Disaster relief

    Rates the general preparedness for disasters, natural and otherwise, and mitigates their effects.

Preservation

    Helps prevent resources from drying up.



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