Realm Features are purchased in a way similar to
Realm Advantages and Disadvantages. The main difference that only one
Feature can be picked from each category. Note that the categories
presented here should be considered optional rules - the GM can
disallow them, or make up new ones as he sees fit.
Government
Pick the form of government you want for your Realm.
See S168-171 for explanations on the various forms of government.
Note that the government packages here tend to
represent stereotypes. In the real world, governments may be called one
thing (like "Representative Democracy") and be another (like
"Dictatorship"). It is perfectly possible to portray various forms of
governments with Realm Attributes alone, and the GM may choose to
disallow government packages entirely.
Prerequisite: CR0
-2 to Tractability [-15].
Athenian
Democracy
|
-10
points
|
-1 to Tractability [10].
+2 to Tractability [20].
-2 to Tractability [-15].
Corporate
State
|
10
points
|
+1 to Tractability [10].
+2 to Tractability [20].
+2 to Tractability [20].
Representative
Democracy
|
0 points
|
+2 to Tractability [20].
Control Rating
Pick a CR for your Realm, from CR0 to CR6. See
CII188 for an explanation of Control Ratings.
CR 0: +2 to Aggression [20], +2
to Pluralism [20]
CR 1: +1 to Aggression [10], +1
to Pluralism [10]
CR 5: -1 to Aggression [-10], -1
to Pluralism [-10]
CR 6: -2 to Aggression [-15], -2
to Pluralism [-15]
Population
The population of a Realm has a huge influence on
the Realm’s overall power and wealth. The size of the Realm’s population
is rated with the Population Rating (or PR). Each 0.1 points of PR
costs 5 Realm Points.
PR is a logarithmic
value. Each increase of 1 PR represents a tenfold increase in the
Realm’s population. To calculate the approximate population, round PR
down to the next whole number, and look up the Base Population value on
the following table:
PR
|
Base
Population
|
0
|
1
|
1
|
10
|
2
|
100
|
3
|
1,000
|
4
|
10,000
|
5
|
100,000
|
6
|
1,000,000
|
7
|
10,000,000
|
8
|
100,000,000
|
9
|
1,000,000,000
|
10
|
10,000,000,000
|
Nowlook up the
fraction you rounded off, and multiply the Base Population by the
following value:
Fraction
|
Multiplier
|
.0
|
x1
|
.1
|
x1.25
|
.2
|
x1.5
|
.3
|
x2
|
.4
|
x2.5
|
.5
|
x3
|
.6
|
x4
|
.7
|
x5
|
.8
|
x6
|
.9
|
x8
|
Thus a Realm with a PR of 5.4 (270 Realm Points)
would have a population of approximately 100,000x4 = 400,000 inhabitants.
Technology Level
The overall Tech Level is subdivided into several
Area Tech Levels (ATL) that are divided into two groups: Physical
Technologies and Biological Technologies. The ATLs and their Realm Point
costs are as following:
Physical Technologies:
- Physical Science 20/level
- Materials 10/level
- Energy 10/level
- Information 10/level
- Vehicles 10/level
- Weapons 10/level
Biological Technologies:
- Biological Science 20/level
- Medical Technology 10/level
- Environment 10/level
The Materials, Energy, Information, Vehicles, and
Weapons ATLs may not be higher than the Physical Science ATL+2, and not
lower than the Physical Science ATL-4. The Medical Technology and
Environment ATLs may not be higher than the Biological Science ATL+2,
and not lower than the Biological Science ATL-4.
For a full write-up of the various ATLs, see
GURPS Traveller: First
In, pages 108-117.
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