Dominant Species
If the Realm's dominant sapient life form isn't
human, the player has to take a racial package to represent that
species' effect on the Realm's society. Determine the species'
personality traits as per CII180. Use the following values to calculate
its total point cost:
Chauvinism
Strong Xenophilia
|
+2 to
Toleration [20]
|
Xenophilia
|
+1 to
Toleration [10]
|
Racial Intolerance
|
-1 to
Toleration [-10]
|
Xenophobia
|
-2 to
Toleration [-15]
|
Concentration
Short Attention Span
|
-2 to
Providence [-15]
|
Distractible
|
-1 to
Providence [-10]
|
Attentive
|
+1 to
Providence [10]
|
Single-Minded
|
+2 to
Providence [20]
|
Curiosity
Incurious
|
-2 to Innovation [-15]
|
Staid
|
-1 to Innovation [-10]
|
Curious
|
+1 to Innovation [10]
|
Extremely Curious
|
+2 to Innovation [20]
|
Hive Mentality
|
+2 to Solidarity [20]
|
Selfless
|
+1 to Solidarity [10]
|
Selfish
|
-1 to Solidariy [-10]
|
Self-Centered
|
-2 to Solidarity [-15]
|
Empathy
Solipist
|
+2 to
Aggression [20]
|
Callous
|
+1 to
Aggression [10]
|
Oblivious
|
+1 to
Aggression [10]
|
Sensitive
|
-1 to
Aggression [-10]
|
Charitable
|
-2 to
Aggression [-15]
|
Gregariousness
Reclusive
|
+2 to
Pluralism [20]
|
Loner
|
+1 to
Pluralism [10]
|
Chummy
|
-1 to
Pluralism [-10]
|
Gregarious
|
-2 to
Pluralism [-10]
|
Imagination
Hidebound
|
+2 to
Pragmatism [20]
|
Dull
|
+1 to
Pragmatism [10]
|
Dreamer
|
-1 to
Pragmatism [-10]
|
Imaginative
|
-1 to
Pragmatism [-10]
|
Versatile
|
-2 to
Pragmatism [-15]
|
Suspicion
Imperturbable
|
-2 to
Tractability [-15]
|
Collected
|
-2 to
Tractability [-15]
|
Cool
|
-1 to
Tractability [-10]
|
Careful
|
+1 to
Tractability [10]
|
Edgy
|
+2 to
Tractability [10]
|